Leaked version of Minecraft Legacy Console Edition. Not for commercial purposes https://discord.gg/2s2JzXCf8k
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.devcontainer fix: dont invoke apt-get with sudo in dockerfile 2026-03-10 18:10:45 -05:00
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4J.Render Merge pull request #175 from realffqq/dev 2026-03-10 23:59:42 -05:00
4J.Storage refactor: rename Build -> Platform in Minecraft.World 2026-03-08 21:33:18 -05:00
Minecraft.Assets Add platform archive source arrays 2026-03-09 13:25:38 +00:00
Minecraft.Client LevelRenderer: Add missing namespace for player variable 2026-03-11 08:18:29 +00:00
Minecraft.World Merge pull request #153 from MathiewMay/dev 2026-03-11 00:31:32 -05:00
scripts Fix error where rmtree is called in an awkward setup 2026-03-09 17:56:18 +00:00
.gitattributes chore: add .gitattributes for LF normalization 2026-03-09 22:01:02 +11:00
.gitignore flake.nix: Fix Input and make it a real package 2026-03-11 09:20:14 +01:00
CONTRIBUTING.md docs: clarify comment policy 2026-03-09 20:35:02 -05:00
flake.lock added flake for reproducible builds on NixOS 2026-03-03 05:55:42 +01:00
flake.nix flake.nix: Fix Input and make it a real package 2026-03-11 09:20:14 +01:00
meson.build meowww 2026-03-10 23:57:13 -04:00
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README.md docs: don't list meson as a build dep 2026-03-10 18:13:57 -05:00

Logo 4JCraft

Ported version of Minecraft Legacy Console edition to other systems


4JCraft is a modified version of the Minecraft Console Legacy Edition aimed on porting old Minecraft to different platforms (such as Linux, Android, Emscripten, etc.) and refactoring the codebase to improve organization and use modern C++ features.

Join our community:

Scope & Platform Support

At the moment, we're aiming to support the following platforms:

  • Linux (~85%, rough estimate)
  • Emscripten (not started)
  • macOS (not started)
  • iOS (not started)
  • Android (not started)

Warning

There is NO Windows support, for that, go to smartcmd/MinecraftConsoles.

All efforts are focused towards a native Linux port, OpenGL rendering pipeline, and modernizing the existing LCE codebase/tooling to make future platform ports easier.

Windows64 and other platforms originally supported by LCE are currently unsupported, since the original Visual Studio tooling has been stripped from this repository and replaced with our own.


Building (Linux)

Dependencies

Install the following packages before building (Debian/Ubuntu names shown):

sudo apt-get install -y build-essential libsdl2-dev libgl-dev libglu1-mesa-dev libpthread-stubs0-dev

Arch/Manjaro

sudo pacman -S base-devel gcc pkgconf cmake sdl2-compat mesa glu

Fedora/Red Hat/Nobara

sudo dnf in gcc gcc-c++ make cmake SDL2-devel mesa-libGL-devel mesa-libGLU-devel openssl-devel

Docker

If you don't want to deal with installing dependencies, you can use the included devcontainer. Open the project in VS Code with the Dev Containers extension and it will set everything up for you - GCC 15, Meson, Ninja, lld, and all the libraries.

Alternatively, you can build and use the container manually:

docker build -t 4jcraft-dev .devcontainer/
docker run -it -v $(pwd):/workspaces/4jcraft -w /workspaces/4jcraft 4jcraft-dev bash

Configure & Build

This project uses the Meson build system (with Ninja).

Important

If you are using GCC, then GCC 15 or newer is currently required to build this project. Ubuntu installations in particular may have older versions preinstalled, so verify your compiler version with gcc --version.

Install Tooling

Follow this Quickstart guide for installing or building Meson and Ninja on your respective distro.

Configure & Build

# 1. Configure a build directory (we'll name it `build`)
meson setup build

# 2. Compile the project
meson compile -C build

Tip

For the fastest compilation speeds, you may want to use the compilers and linkers provided by an LLVM toolchain (clang/lld) over your system compiler and linker. To do this, install clang and lld, and configure your build using the llvm_native.txt nativescript in /scripts:

meson setup --native-file ./scripts/llvm_native.txt build

...or if you've already configured a build directory:

meson setup --native-file ./scripts/llvm_native.txt build --reconfigure

The binary is output to:

./build/Minecraft.Client/Minecraft.Client

Clean

To perform a clean compilation:

meson compile --clean -C build

...or to reconfigure an existing build directory:

meson setup build --reconfigure 

...or to hard reset the build directory:

rm -rf ./build
meson setup build

Running

In order to run the compiled binary, you have a compiled copy of the game's assets in your current working directory. These assets are automatically copied to the Minecraft.Client folder in your build directory. To run the game, your current working directory must be in this folder.

cd build/Minecraft.Client
./Minecraft.Client

Generative AI Policy

Submitting code to this repository authored by generative AI tools (LLMs, agentic coding tools, etc...) is strictly forbidden (see CONTRIBUTING.md). Pull requests that are clearly vibe-coded or written by an LLM will be closed. Contributors are expected to both fully understand the code that they write and have the necessary skills to maintain it.