| .github | ||
| .vscode | ||
| cmake | ||
| docker/dedicated-server | ||
| include/lce_filesystem | ||
| Minecraft.Client | ||
| Minecraft.Server | ||
| Minecraft.World | ||
| x64 | ||
| .clang-format | ||
| .clang-tidy | ||
| .gitattributes | ||
| .gitignore | ||
| CMakeLists.txt | ||
| COMPILE.md | ||
| CONTRIBUTING.md | ||
| docker-build-dedicated-server.sh | ||
| docker-compose.dedicated-server.yml | ||
| MinecraftConsoles.sln | ||
| README.md | ||
| start-dedicated-server.sh | ||
MinecraftConsoles
Introduction
This project contains the source code of Minecraft Legacy Console Edition v1.6.0560.0 (TU19) with some fixes and improvements applied.
Download
Windows users can download our Nightly Build! Simply download the .zip file and extract it to a folder where you'd like to keep the game. You can set your username in username.txt (you'll have to make this file)
Platform Support
- Windows: Supported for building and running the project
- macOS / Linux: The Windows nightly build may run through Wine or CrossOver based on community reports, but this is unofficial and not currently tested by the maintainers
Features
- Fixed compilation and execution in both Debug and Release mode on Windows using Visual Studio 2022
- Added support for keyboard and mouse input
- Added fullscreen mode support (toggle using F11)
- (WIP) Disabled V-Sync for better performance
- Added a high-resolution timer path on Windows for smoother high-FPS gameplay timing
- Device's screen resolution will be used as the game resolution instead of using a fixed resolution (1920x1080)
- LAN Multiplayer & Discovery
- Added persistent username system via "username.txt"
Multiplayer
Basic LAN multiplayer is available on the Windows build
- Hosting a multiplayer world automatically advertises it on the local network
- Other players on the same LAN can discover the session from the in-game Join Game menu
- Game connections use TCP port
25565by default - LAN discovery uses UDP port
25566 - Add servers to your server list with the in-game Add Server button (temp)
- Rename yourself without losing data by keeping your
uid.dat
Parts of this feature are based on code from LCEMP (thanks!)
Launch Arguments
| Argument | Description |
|---|---|
-name <username> |
Sets your in-game username. |
-fullscreen |
Launches the game in Fullscreen mode |
Example:
Minecraft.Client.exe -name Steve -fullscreen
Dedicated Server in Docker (Wine)
This repository includes a lightweight Docker setup for running the Windows dedicated server under Wine.
To build the image, a release build of Minecraft.Server is required.
- Build the dedicated server (
Minecraft.Server) first. - Start with Docker Compose (server runtime files are copied into the image at build time):
docker compose -f docker-compose.dedicated-server.yml up -d
or use the helper script:
./start-dedicated-server.sh
You can explicitly choose runtime: However, debug builds often fail to run because some debug-related libraries are missing.
./start-dedicated-server.sh release
./start-dedicated-server.sh debug
By default, build input is x64/Minecraft.Server/Release. Override it when needed (path must be inside this repository):
MC_RUNTIME_DIR=x64/Minecraft.Server/Debug docker compose -f docker-compose.dedicated-server.yml up -d --build
Useful environment variables:
XVFB_DISPLAY(default::99)XVFB_SCREEN(default:64x64x16, tiny virtual display used by Wine)
Fixed server runtime behavior in container:
- executable path:
/srv/mc/Minecraft.Server.exe - bind IP:
0.0.0.0 - server port:
25565
Persistent files are bind-mounted to host:
./server-data/server.properties->/srv/mc/server.properties./server-data/GameHDD->/srv/mc/Windows64/GameHDD
About server.properties
Minecraft.Server reads server.properties from the executable working directory (Docker image: /srv/mc/server.properties).
If the file is missing or contains invalid values, defaults are auto-generated/normalized on startup.
Important keys:
| Key | Values / Range | Default | Notes |
|---|---|---|---|
server-port |
1-65535 |
25565 |
Listen TCP port |
server-ip |
string | 0.0.0.0 |
Bind address |
server-name |
string (max 16 chars) | DedicatedServer |
Host display name |
max-players |
1-8 |
8 |
Public player slots |
level-name |
string | world |
Display world name |
level-id |
safe ID string | derived from level-name |
Save folder ID; normalized automatically |
level-seed |
int64 or empty | empty | Empty = random seed |
world-size |
classic|small|medium|large |
classic |
World size preset for new worlds and expansion target for existing worlds |
log-level |
debug|info|warn|error |
info |
Server log verbosity |
autosave-interval |
5-3600 |
60 |
Seconds between autosaves |
white-list |
true/false |
false |
Enable access list checks |
lan-advertise |
true/false |
false |
LAN session advertisement |
Minimal example:
server-name=DedicatedServer
server-port=25565
max-players=8
level-name=world
level-seed=
world-size=classic
log-level=info
white-list=false
lan-advertise=false
autosave-interval=60
Dedicated Server launch arguments
The server loads base settings from server.properties, then CLI arguments override those values.
| Argument | Description |
|---|---|
-port <1-65535> |
Override server-port |
-ip <addr> |
Override server-ip |
-bind <addr> |
Alias of -ip |
-name <name> |
Override server-name (max 16 chars) |
-maxplayers <1-8> |
Override max-players |
-seed <int64> |
Override level-seed |
-loglevel <level> |
Override log-level (debug, info, warn, error) |
-help / --help / -h |
Print usage and exit |
Examples:
Minecraft.Server.exe -name MyServer -port 25565 -ip 0.0.0.0 -maxplayers 8 -loglevel info
Minecraft.Server.exe -seed 123456789
Controls (Keyboard & Mouse)
- Movement:
WASD - Jump / Fly (Up):
Space - Sneak / Fly (Down):
Shift(Hold) - Sprint:
Ctrl(Hold) or Double-tapW - Inventory:
E - Chat:
T - Drop Item:
Q - Crafting:
CUseQandEto move through tabs (cycles Left/Right) - Toggle View (FPS/TPS):
F5 - Fullscreen:
F11 - Pause Menu:
Esc - Attack / Destroy:
Left Click - Use / Place:
Right Click - Select Item:
Mouse Wheelor keys1to9 - Accept or Decline Tutorial hints:
Enterto accept andBto decline - Game Info (Player list and Host Options):
TAB - Toggle HUD:
F1 - Toggle Debug Info:
F3 - Open Debug Overlay:
F4 - Toggle Debug Console:
F6
Build & Run
- Install Visual Studio 2022.
- Clone the repository.
- Open the project by double-clicking
MinecraftConsoles.sln. - Make sure
Minecraft.Clientis set as the Startup Project. - Set the build configuration to Debug (Release is also ok but missing some debug features) and the target platform to Windows64, then build and run.
CMake (Windows x64)
cmake -S . -B build -G "Visual Studio 17 2022" -A x64
cmake --build build --config Debug --target MinecraftClient
For more information, see COMPILE.md.
Known Issues
- Native builds for platforms other than Windows have not been tested and are most likely non-functional. The Windows nightly build may still run on macOS and Linux through Wine or CrossOver, but that path is unofficial and not currently supported
Contributors
Would you like to contribute to this project? Please read our Contributor's Guide before doing so! This document includes our current goals, standards for inclusions, rules, and more.
